AI Insights · Timothy · March 2022
Top 5 Disney Games on Android in Venezuela: Q1 2022 Performance
Explore the performance trends of the top 5 Disney games on Android in Venezuela during Q1 2022, highlighting their weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Disney games on the Android platform in Venezuela showcased a variety of performance trends. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
The Simpsons™: Tapped Out from ELECTRONIC ARTS saw a notable increase in weekly revenue, peaking at approximately $46 in the week of January 24. Weekly downloads experienced a significant drop from 3K at the end of December to 517 in mid-March, with a slight rebound to around 1.5K by the end of March. The game’s weekly active users showed fluctuations, starting at 14.9K and decreasing to 12.4K by the end of the quarter.
MARVEL Future Fight by Netmarble had a varied performance in revenue, ranging from $6 to $44, with its highest point at the end of December. Weekly downloads dropped from 2.1K to 507, while weekly active users started at 6.1K, peaking at 7.4K in late January, and then gradually declined to 5K by the end of March.
LEGO® Star Wars™: TFA from Warner Bros. International Enterprises did not generate any revenue during this period. Weekly downloads fluctuated, starting at 1.4K at the end of December, dipping to 387 by the end of March, with a peak of 1.5K in early March. The game’s weekly active users saw an increase from 2.2K to 2.8K in early March, before dropping to 1K by the end of the quarter.
Disney Frozen Free Fall Games by Jam City, Inc. also did not report any revenue. Weekly downloads decreased from 988 to 620, with a slight rise to 1K in late January. Weekly active users saw a general upward trend, starting at 3.4K and peaking at 3.9K in early February, before settling at 3.5K by the end of March.
LEGO® DUPLO® MARVEL from StoryToys reported a small revenue of $18 in early January. Weekly downloads showed growth, starting at 474 and reaching 1.2K by early March. Weekly active users increased steadily from 444 to 1.5K during the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.